Satisfactory Tips 9: Manifold Lanes

Gaming with Doc
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These tips are too hot for your gran-ifold.

140 Comments

  1. I know this is a year old but ive gotta ask since im here. Do you edit your own videos?

  2. imo, the manifold output should be on the other side. that way the nearer constructors don't hog all the resources upfront, leading to a less efficient startup. in a continuously running setup, it shouldn't matter. but it helps for edge cases. just my two cents.

    Otherwise, nice and concise. Very efficient explanation!

  3. Is it a good idea to stack them on top of each other? Like a Cheer leader Pyramid base lol. I have to make SO MANY constructors that im just trying to save more space or just make it more compact

  4. How does that address material that need dual processing though. This just let's you process a lot in parallel

  5. If you're trying to have the constructors running at 100 efficiency, how do we calculate the amount of raw materials needed for each of the manifold belts? Suppose we have 30 per minute raw material requirement. Is it simply number of constructors x 30?

  6. Something I love doing is micro factory's for every type of main material used in its crafting e.g. one for copper, iron…
    I try to build some of them in blueprints so if I need more from one type I just place one more micro factory 👌🏻

  7. I’m just have enough intelligence to invented this by myself 🎉 I just randomly see the pattern and click to see how to explain in logical way

  8. you can also feed the side lanes from the center, to make your manifolds prime faster.

  9. I forgot that i could play Satisfactory like how i play Factorio. Thanks for reminding me my good man.

  10. Thats what I wanted to say but it was mentioned at the end: the only limit at such technic is conveyor capacity. Also the downside of manifold is taking some time to feed machines while last takes way less materials. But you can either wait in halt until this happens or feed it insufficient and inefficiently anyway and wait till its stabilize

  11. The blueprint designer is such a great tool for this, although it still has it problems.
    I have a game with a friend running and we actually have blueprints for four different situations:
    2 input-lanes and 1 output-lane to the same side,
    2 input-lanes and 1 output-lane to the other side,
    1 input-lane and 2 output lanes to the same side and
    1 input-lane and 2 output-lanes to the other side.
    In most cases you are fine with 2 in and 1 out, but there are products which produce more output than they need input, here the reverse version comes in handy.

  12. My an engineer and went to collage and listening to your voice takes me back. Love it

  13. I just discovered this channel and I’m loving the videos. One of the rare occurrences that the YouTube algorithm actually wins.

  14. What do the belts look like at the in/out? That’s where I get tripped up, getting things into the system and to their next step in the right quantity without overlapping spaghetti belts.

  15. 2 rows of 4 constructors, put a row of splitters in the middle for resource input, build mergers on top of the splitters and use elevators to bring the output to the mergers.
    Same idea, but compact.

    In early game when the fastest conveyor is tier 2, the max we can transport is 120, which would mean 4 contructors to make iron plates. I'd put double splitters side by side to have 2 lines input to 8 contructors and use the same for the output.
    Once you got that in your system, you will build from that and expand or change.

  16. Option 2.. build the same 2 rows but reverse them. Input in the middle with splitters, outputs on the outside with mergers.

  17. I need a 30/min conveyor. Because that would help managing manifold startup.

    If I build a conveyor that matches the u/min intake of the mashine as close as possible, I can feed more mashines earlier than with high speed conveyors.

    I'm talking about the last metersvfrom the splitter to the mashine. Most of the time, a 60/min belt is as close to optimal as you could have.

    Otherwise the mashine gobbles up most of the materials early on, since the splitter sends half the belt in that direction.

  18. Great tutorial! As someone just getting started and trying to find tidy ways of doing things, this is so cool to see

  19. This game just came out on Xbox and I LOVE factory simulation games (techtonica, little rocket lab, etc.) so I've been really enjoying it. This channel has been AMAZING in teaching me new tips and tricks. Doc, I wish I knew you in person because you seem like you have so much knowledge and experience to share and would be fun to talk to and nerd out with. Thank you for taking the time to make all of your videos!!

  20. nesse estilo perde bastante eficiencia das maquinas, as primeiras sempre receberao mais materia prima do q as do final

  21. I bought the game 4 or 5 days ago. Having an absolute blast! My factory is spaghetti city lol thanks for the tip 😊

  22. I'm just learning the game does this work with multiple different things or just one like rods or can I do plates too

  23. Is there a specific reason for routing the outputs back to where the raw materials enter? Is it just for scalability and size?

  24. Is it inefficient to have the output manifolds on the outside two lanes and the input manifold down the middle?

  25. Запомните – НИКОГДА ТАК НЕ СТРОЙТЕ. Всегда добавляйте конвейерные подъемники и поднимайте разветвители. Так вам будет легко передвигаться и получить доступ к станкам. Да и вообще вывод на 1 линию бред – скоростной разветвитель который справится с такой нагрузкой будет доступен под конец игры. Я строю многоэтажные фабрики – на первом этаже плавильни, на втором уже обработку готовой стали. А то что показано, даже новичкам не рекомендовано.

  26. If you want to save up space do the same thing but with a elevator/conveyor going up and on top of the constructer/machine you use and bring it back in the middle and merge it where your input is… then you can have just one line of conveyors

  27. Great idea, but how do you proceed? Get all items to the next floor – sure. What if you need the item on different floors? Is there an example on a fleshed out factory instead of just one constructor line with this setup?

  28. I bought this game the day after I got laid off from my job… both the best and worst timing possible for that. I have been playing for like 72 hours straight. I cannot put it down 😂

  29. You can also invert it to reduce preduction a bit, trust me, I found me some problems over the years playing that fixed themselves by reducing the output.

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