Something I found out recently by experimentation (kinda obvious but it’s new to me): let the manifold fill up all the machines before turning on the power; this way you don’t have to deal with the spool-up time of manifolds when power’s on, and production will start at 100% right out the gate
The problem with that design is that items keep getting split at every single splitter, so the first ones get items constantly, but last ones barely see any. Yes, is very compact, but not efficient sadly. You need to get a splitter for every 3 constructors, with another splitter behind these 3 splitters, that way you get even distribution.
Hi! Love the video! Just one question, won’t the constructors at the end have substantially less ingots to work with since the supply gets split after every consecutive constructor? Thanks!
Unfortunately, all constructors will not produce the same time, because even if u have for example 1200 ore/ minute and 40 constructors with 30 ore/ min and the fitting belts, two or more constructors allways have delay because lack of ore. U can use that example for any kind of production of anything in that game, even if u build 100 prozent equal entrances for the ressources to process.
But doesn't the ones that are closer to the input of the raw material getting all the resources and the last ones struggling to get enough input to keep going? i encountered this with my coal plant where the plant closer to the source of coal get and consume a lot of coal, while the one farther didn't get enought, even though the input per minute matched the consume per minute. (hoping for an answer on why i'm wrong)
I’ve been watching a lot of satisfactory gameplay (professional gameplay btw) and all of them use this technique and using a bit of math from online research (I don’t actually have the game sadly) this is just about the most effective/efficient and compact way to build constructors, assemblers, etc. and yes I did use said math to think of other possible ways to build it and this still came out on top
For higher scale factories, I like making a blueprint for individual machines, which bring all inputs/outputs up with conveyor lifts, to make it easier to access the belts, while keeping it compact, and attach splitters/mergers directly to their respective lifts. I also build a power pole in the blueprint, and connect the machine to it. From this blueprint, I can easily scale up from here by simply connecting all the splitters/mergers with belts, and all the power poles together. The power setup is nice because it ensures that even with mk1 power poles, you can daisy chain machines and still have 1 connection left over on every power pole. To make this process even simpler, you can make preemptively chain a few machines together in the blueprint maker, and export it as a separate blueprint, making the process faster when building large scale factories.
Love your work Doc! Its crazy, i first played factorio just like this but never thought to use a manifild lane in satisfactory 🤦 That 3rd dimension really messed me up!
but dont the constructors further in the manifold lane get less resources and less efficient production? wouldnt it be better to have a pyramid of splitters to give even resources to each constructor?
I’ve decided to start doing this but hook up the resource and constructors as I go. By doing that it lets the machines in front fill up while I’m working on the rest. Not a big change but it does help with making sure I leave space for power lines and for getting the factory running quicker
Manifolds suck, I tried using them but they are a lazy and inefficient solution, I much rather do some math to divide the resources and find a creative solution
Херня. Надо питание увеличивать, или же записывать в нескольких местах. Т.е. одну линию поставки ресурсов делить на 6 или 9 конструкторов, это можно сделать и без потери размеров блока, в высоту…😢
Something I found out recently by experimentation (kinda obvious but it’s new to me): let the manifold fill up all the machines before turning on the power; this way you don’t have to deal with the spool-up time of manifolds when power’s on, and production will start at 100% right out the gate
Mod Magic Splitter Safes a Lot converors Just add to a Machine Output and its get Auto Teleporter in the right Machine that it needs
The problem with that design is that items keep getting split at every single splitter, so the first ones get items constantly, but last ones barely see any. Yes, is very compact, but not efficient sadly. You need to get a splitter for every 3 constructors, with another splitter behind these 3 splitters, that way you get even distribution.
Hi! Love the video! Just one question, won’t the constructors at the end have substantially less ingots to work with since the supply gets split after every consecutive constructor? Thanks!
This guy just looks like a retired pioneer lmao
Unfortunately, all constructors will not produce the same time, because even if u have for example 1200 ore/ minute and 40 constructors with 30 ore/ min and the fitting belts, two or more constructors allways have delay because lack of ore. U can use that example for any kind of production of anything in that game, even if u build 100 prozent equal entrances for the ressources to process.
The problem is that the last constructor will work weaker due to lack of resources
But doesn't the ones that are closer to the input of the raw material getting all the resources and the last ones struggling to get enough input to keep going? i encountered this with my coal plant where the plant closer to the source of coal get and consume a lot of coal, while the one farther didn't get enought, even though the input per minute matched the consume per minute. (hoping for an answer on why i'm wrong)
thanks doc
Ok, but I don´t think I can stop my brain getting tied up in spaghetti xD
i get that you can't stop being old, but please stop wearing that old ass atire
I feel like conveyor belt games have become the new model trains
thanks for this, doc
I’ve been watching a lot of satisfactory gameplay (professional gameplay btw) and all of them use this technique and using a bit of math from online research (I don’t actually have the game sadly) this is just about the most effective/efficient and compact way to build constructors, assemblers, etc. and yes I did use said math to think of other possible ways to build it and this still came out on top
I like the way to are not just word vomiting and showing complex setups. You've made it very easy for new players to see what is going on
I dont want a series connection I need a parallel connection
For higher scale factories, I like making a blueprint for individual machines, which bring all inputs/outputs up with conveyor lifts, to make it easier to access the belts, while keeping it compact, and attach splitters/mergers directly to their respective lifts. I also build a power pole in the blueprint, and connect the machine to it. From this blueprint, I can easily scale up from here by simply connecting all the splitters/mergers with belts, and all the power poles together. The power setup is nice because it ensures that even with mk1 power poles, you can daisy chain machines and still have 1 connection left over on every power pole. To make this process even simpler, you can make preemptively chain a few machines together in the blueprint maker, and export it as a separate blueprint, making the process faster when building large scale factories.
I like my spaghetti base
Love your work Doc!
Its crazy, i first played factorio just like this but never thought to use a manifild lane in satisfactory 🤦
That 3rd dimension really messed me up!
This instantly makes so much sense if so many builds Iv seen (still a noob)
Does it work equally well for smelters? I am at the beginning of my journey and trying to find the right ratio of miners to smelters.
I’m just getting lessons on spaghetti factory’s from let’s game it out
one day I'll be good at this game
that saved my life!
thanks!
but dont the constructors further in the manifold lane get less resources and less efficient production? wouldnt it be better to have a pyramid of splitters to give even resources to each constructor?
Congrats on earning my sub and a like
I’ve decided to start doing this but hook up the resource and constructors as I go. By doing that it lets the machines in front fill up while I’m working on the rest. Not a big change but it does help with making sure I leave space for power lines and for getting the factory running quicker
I love spaghetti
Wow, thanks for all the tips!!
Somebody show this guy Factorio. I feel like he would love Factorio, very similar feel ro Satisfactory but its 2d.
thanks grandpa
I love 3d factorio
I embrace the spaghetti unless im playing factorio
how do you power it without having to maintain it every 30 minutes
Nice
I think i'm going to buy this game just for upscaling my english vocabulary alone
its unefficient, better make feeding line from the middle to proper dispose raw material
Thanks gramps
that is the clearest definition of Manifold lanes I have found. Thank you
Nah I’ll stick to spamming 8 constructor blueprints
A prof or a engineer making tutorials about this game is exactly what I expected when I played this and I can't be more happier 😂
Thank you for the info
Manifolds suck, I tried using them but they are a lazy and inefficient solution, I much rather do some math to divide the resources and find a creative solution
Херня. Надо питание увеличивать, или же записывать в нескольких местах. Т.е. одну линию поставки ресурсов делить на 6 или 9 конструкторов, это можно сделать и без потери размеров блока, в высоту…😢
I like pasta
Manifold lane is a mistake, never do it! Organization does not overcome productivity and this game is about production!
Personally I do a logistic layer so I can do load balancers makes the build bigger but looks better and makes sure all machines work at the same speed
Hahahaha, You underestimate my uselessness. >:)
i did exact opposite while making a steel factory xd
ya don't, fps will stop you