It's a huge range of amount of materials required to make products, so it's not going to work in every single situation. However, it makes much more sense to build melting point by kind of same scheme, but make just 4 furnaces template, 2 on each side (or 8, 4 on each side, if you discovered overclocking and lvl 2 miners already), it will allow you to melt 120 ingots of iron and copper, if you discovered large source – place 2 sets in a row and connect them. Anyway, thanks for tutorial, it's a good base for thinking about optimization.
Interesting. I do reverse manifolds, I generally love to have one entry since that's always easy to understand and I don't mind having two exits.
That said, I went from front-loading to side-loading (as in, one-sided manifold) and then realized I could fit another side in. This is an interesting twist, not sure which I like more, but I think you need the Mark 2 blueprint, i.e., 5×5 for this.
with power generation, is it better to use load balancers or manifolds? with balancers ive seen occasional generator shutoffs but its far less frequent than my manifolds but that could be user error. im sick of running to get power fixed while my wife and i play.
I found that the splitter lanes only work at full capacity if they are overflowing to correct for the exponential decrease in resource distribution down the line
Ive been splitting my materials to what the constructors need, not doing a manifold lane. Is this good or can I get away with Manifold lane? Surely thats not efficient?
Did you know: The word *"manifold"* in the Bible and in science carries different but somewhat parallel meanings, both emphasizing variety, complexity, and richness in their respective contexts.
### In the Bible:
In the Bible, the term "manifold" is used to describe the *diverse and abundant aspects* of God's nature, His grace, and His works. It emphasizes the many different ways in which God's attributes and blessings are revealed to His people. Here are some notable uses:
1. **God's Grace and Wisdom**: – *1 Peter 4:10 (NASB):* "As each one has received a special gift, employ it in serving one another as good stewards of the manifold grace of God." – Here, "manifold" refers to the *varied and abundant nature of God's grace* that is extended to humanity in many different forms, including salvation, spiritual gifts, and divine provision.
2. **God’s Wisdom**: – *Ephesians 3:10 (NASB):* "So that the manifold wisdom of God might now be made known through the church to the rulers and the authorities in the heavenly places." – "Manifold" here highlights the *great diversity and complexity* of God's wisdom, which is made known through the church to all of creation.
3. **God’s Works**: – *Psalm 104:24 (NASB):* "O Lord, how many are Your works! In wisdom You have made them all; The earth is full of Your possessions." – In this verse, "manifold" (though not explicitly used here, the idea is the same) can refer to the *variety of God's works* in creation, which reveal His wisdom, power, and creativity.
The use of *manifold* in the Bible conveys the idea that God's nature, gifts, wisdom, and works are **vast, diverse, and beyond human comprehension**.
### In Science:
In science, particularly in *mathematics* and *physics**, the term **manifold* refers to a *space or object* that, while potentially complex and multi-dimensional, behaves like a simpler, more familiar structure when observed at small scales or from certain perspectives.
1. **Mathematics**: – In mathematics, a *manifold* is a *topological space* that might have complicated global properties but is locally similar to Euclidean space. For example, the surface of a sphere is a 2-dimensional manifold because, while it may be curved and spherical globally, at any small point it looks like a flat plane (2-dimensional Euclidean space).
2. **Physics**: – In **theoretical physics**, particularly in the theory of **general relativity**, the universe is often described as a **4-dimensional manifold**, where time and space are treated as a continuum. This concept helps scientists model the fabric of spacetime and understand the curvature of space under the influence of gravity.
### Relating the Two:
– *Complexity and Variety**: In both contexts, the word **manifold* implies **richness, variety, and complexity**. In the Bible, it refers to the diverse and abundant ways that God's nature, grace, and works manifest. In science, it refers to the diversity of shapes or structures, which may appear complex but follow certain rules or patterns.
– *Understanding Through a Simple Lens**: In the Bible, believers are encouraged to recognize God's **manifold wisdom* and **grace**, which may seem complex but are ultimately for the good of humanity. In science, a manifold might seem complex at first but can be understood by examining its local properties, much like we can grasp aspects of God's nature by focusing on His grace and wisdom in our lives.
Thus, *manifold* in both the Bible and science emphasizes the presence of *many facets* of a single, unified reality, whether it's God's character or the structure of the universe.
My advice is that you use higher tier conveyors for the main line and lower tier for branches. This helps to a degree with how long it takes for all the constructors to start up
Doc, do you think putting the intake and output manifolds on the opposite sides would affect the efficiency? (i.e. output manifolds on outside, input on inside) or is it more of a convenience thing?
Manifold, or "Raw Material Overfill Buffer Mechanism", or "Fishbone Conveyer", or Chinese "丰(Feng)-Shaped Conveyer Design", is one of the most easily understood designs of convey splitting techniques when splitting a massive flow of raw material into numerous material processor. In Satisfactory, the splitter only split materials to conveyor belts that are not full. Due to this mechanism, the first processor the mainstream of manifold input reaches will soon become full of materials and refuse to take more materials, as well as the splitter assigned to it. The same situation will soon happen to the second processor, and then the next. Eventually, all but the last processor will become fully filled and achieve resource distribution equilibrium, provided the input is equal to or greater than the consumption.
My brother and i just set up a spaghetti zone under the factory and use lifts to bring the unprocessed items up. then the manufactured items to the storage room inside of the spaghetti zone. it took me an hour to build a setup for quickwire.
How do I have the motivation and joy out of that? 😭 This feels like a chore/job and taps into executive function resources (that I don't have) but the game is so good I wish I could enjoy it 😭
I started with manifold factory, but then got annoyed at the limitation of belts, so i switched to distribution lanes that were unbalanced using backups to balance. Now I'm building manifold lines. Next factory will be the nice one.
I like Satisfactory but I always struggle as soon as the early part of the game is over. Where do I build my factory for X, how many different end products do I want to produce in a factory, how can I make use of all the resources at the location I chose, when is a train network really worth it…
I think my biggest thing is how large factories have to be. i made factory buildings that fit in the blue print machine before I realized I needed much more room. took over a valley and turned it into a massive floor and…. it still wasn't enough. its crazy how big the factories can get especially the mall with everything coming to it. i get overwhelmed trying to figure out how to organize it
But what about the efficiency of the last rows, each splitter splits the resources 50/50, so out of 100 metal bars – the first constructor gets 50 the second gets 25 the third gets 12.5 the fourth gets 6.25 e.t.c..
Installing 8 constructors in a row without an additional two layers of splitters that will evenly distribute resources is pointless.
It's a huge range of amount of materials required to make products, so it's not going to work in every single situation. However, it makes much more sense to build melting point by kind of same scheme, but make just 4 furnaces template, 2 on each side (or 8, 4 on each side, if you discovered overclocking and lvl 2 miners already), it will allow you to melt 120 ingots of iron and copper, if you discovered large source – place 2 sets in a row and connect them. Anyway, thanks for tutorial, it's a good base for thinking about optimization.
manifolds are for cowards
Me and my friends should have seen this about a day ago
What's the conveyer mk
Interesting. I do reverse manifolds, I generally love to have one entry since that's always easy to understand and I don't mind having two exits.
That said, I went from front-loading to side-loading (as in, one-sided manifold) and then realized I could fit another side in. This is an interesting twist, not sure which I like more, but I think you need the Mark 2 blueprint, i.e., 5×5 for this.
with power generation, is it better to use load balancers or manifolds? with balancers ive seen occasional generator shutoffs but its far less frequent than my manifolds but that could be user error. im sick of running to get power fixed while my wife and i play.
I found that the splitter lanes only work at full capacity if they are overflowing to correct for the exponential decrease in resource distribution down the line
Ive been splitting my materials to what the constructors need, not doing a manifold lane. Is this good or can I get away with Manifold lane? Surely thats not efficient?
Did you know: The word *"manifold"* in the Bible and in science carries different but somewhat parallel meanings, both emphasizing variety, complexity, and richness in their respective contexts.
### In the Bible:
In the Bible, the term "manifold" is used to describe the *diverse and abundant aspects* of God's nature, His grace, and His works. It emphasizes the many different ways in which God's attributes and blessings are revealed to His people. Here are some notable uses:
1. **God's Grace and Wisdom**:
– *1 Peter 4:10 (NASB):* "As each one has received a special gift, employ it in serving one another as good stewards of the manifold grace of God."
– Here, "manifold" refers to the *varied and abundant nature of God's grace* that is extended to humanity in many different forms, including salvation, spiritual gifts, and divine provision.
2. **God’s Wisdom**:
– *Ephesians 3:10 (NASB):* "So that the manifold wisdom of God might now be made known through the church to the rulers and the authorities in the heavenly places."
– "Manifold" here highlights the *great diversity and complexity* of God's wisdom, which is made known through the church to all of creation.
3. **God’s Works**:
– *Psalm 104:24 (NASB):* "O Lord, how many are Your works! In wisdom You have made them all; The earth is full of Your possessions."
– In this verse, "manifold" (though not explicitly used here, the idea is the same) can refer to the *variety of God's works* in creation, which reveal His wisdom, power, and creativity.
The use of *manifold* in the Bible conveys the idea that God's nature, gifts, wisdom, and works are **vast, diverse, and beyond human comprehension**.
### In Science:
In science, particularly in *mathematics* and *physics**, the term **manifold* refers to a *space or object* that, while potentially complex and multi-dimensional, behaves like a simpler, more familiar structure when observed at small scales or from certain perspectives.
1. **Mathematics**:
– In mathematics, a *manifold* is a *topological space* that might have complicated global properties but is locally similar to Euclidean space. For example, the surface of a sphere is a 2-dimensional manifold because, while it may be curved and spherical globally, at any small point it looks like a flat plane (2-dimensional Euclidean space).
2. **Physics**:
– In **theoretical physics**, particularly in the theory of **general relativity**, the universe is often described as a **4-dimensional manifold**, where time and space are treated as a continuum. This concept helps scientists model the fabric of spacetime and understand the curvature of space under the influence of gravity.
### Relating the Two:
– *Complexity and Variety**: In both contexts, the word **manifold* implies **richness, variety, and complexity**. In the Bible, it refers to the diverse and abundant ways that God's nature, grace, and works manifest. In science, it refers to the diversity of shapes or structures, which may appear complex but follow certain rules or patterns.
– *Understanding Through a Simple Lens**: In the Bible, believers are encouraged to recognize God's **manifold wisdom* and **grace**, which may seem complex but are ultimately for the good of humanity. In science, a manifold might seem complex at first but can be understood by examining its local properties, much like we can grasp aspects of God's nature by focusing on His grace and wisdom in our lives.
Thus, *manifold* in both the Bible and science emphasizes the presence of *many facets* of a single, unified reality, whether it's God's character or the structure of the universe.
They should put him in the game in a ficsit training manual
Saw the gentleman saw the mustache saw the game subbed
Thank you unc
All this time I’ve been doing this exact process but completely inverted in direction
My advice is that you use higher tier conveyors for the main line and lower tier for branches. This helps to a degree with how long it takes for all the constructors to start up
Doc, do you think putting the intake and output manifolds on the opposite sides would affect the efficiency? (i.e. output manifolds on outside, input on inside) or is it more of a convenience thing?
Oh gpd, you need manifolds to combine belts in this game. Passsss
im reafy for another 700 hours in 1.1
Manifold, or "Raw Material Overfill Buffer Mechanism", or "Fishbone Conveyer", or Chinese "丰(Feng)-Shaped Conveyer Design", is one of the most easily understood designs of convey splitting techniques when splitting a massive flow of raw material into numerous material processor. In Satisfactory, the splitter only split materials to conveyor belts that are not full. Due to this mechanism, the first processor the mainstream of manifold input reaches will soon become full of materials and refuse to take more materials, as well as the splitter assigned to it. The same situation will soon happen to the second processor, and then the next. Eventually, all but the last processor will become fully filled and achieve resource distribution equilibrium, provided the input is equal to or greater than the consumption.
id prefer to pull a lets game it out
My brother and i just set up a spaghetti zone under the factory and use lifts to bring the unprocessed items up. then the manufactured items to the storage room inside of the spaghetti zone. it took me an hour to build a setup for quickwire.
you should definitely look into playing Astroneer !!
Mr I build this but the last constructors doesn't work
Yah no, I play games like let’s game it out. If my game doesn’t break or crash as I’m playing then I’m not playing the game seriously
youre so helpful, ive always struggled with megafactories simply because of splitting issues. this helps a ton❤
everytime i close satisfactory this mans shorts bring me right back god damn
How do I have the motivation and joy out of that? 😭 This feels like a chore/job and taps into executive function resources (that I don't have) but the game is so good I wish I could enjoy it 😭
I started with manifold factory, but then got annoyed at the limitation of belts, so i switched to distribution lanes that were unbalanced using backups to balance. Now I'm building manifold lines. Next factory will be the nice one.
thats a good way to start if u have the room but trhere is way better ways
For now, I like my spaghetti tangled and constantly irradiated, thank you
Though I will probably revamp my whole production to look proffesional….. someday
Dont watch or play satisfactory for like a year.
Get one short of satisfactory.
Its this one.
I am back 🎉
My bigger question is, how to feed your manifolds with raw materials.
How do you get the ores from all these nodes to your factory without spaghetti.
Spending time doing this design work in a video game, vs doing it in real life for money, is probably one of the dumbest things you can do.
I like Satisfactory but I always struggle as soon as the early part of the game is over. Where do I build my factory for X, how many different end products do I want to produce in a factory, how can I make use of all the resources at the location I chose, when is a train network really worth it…
Played factorio as a kid, and this looks like smeltery stacks but in 3d
I think my biggest thing is how large factories have to be. i made factory buildings that fit in the blue print machine before I realized I needed much more room. took over a valley and turned it into a massive floor and…. it still wasn't enough. its crazy how big the factories can get especially the mall with everything coming to it. i get overwhelmed trying to figure out how to organize it
постройка дерьма
Are you an IRL engineer? You make this stuff so easy to understand
HONESTLY THUS GUY IS THE BEST, im watching his videos to help with dyson sphere program aswell!
But what about the efficiency of the last rows, each splitter splits the resources 50/50, so out of 100 metal bars –
the first constructor gets 50
the second gets 25
the third gets 12.5
the fourth gets 6.25
e.t.c..
Installing 8 constructors in a row without an additional two layers of splitters that will evenly distribute resources is pointless.
thanx for you' re tips