Satisfactory Tips 9: Manifold Lanes

Gaming with Doc
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These tips are too hot for your gran-ifold.

320 Comments

  1. This is how i made my fuel powerplant. Pulling the output back to front so i can lable it and check on it if it backs up.

  2. You can have it easier: Place the belt first, then select the merger/spliter, hold down the snapping-hotkey and place the merger/splitters perfectly in front of the constructor. It's way quicker than building the merger/splitter first. Just have to make sure you are point at the belt directly when snapping them into place.

  3. I'm confused, wouldn't the splitter at the very end be receiving only a fraction of the input? Thanks for any help

  4. so how many constructors can a manifold support – does it just eventually all fix itself to 100% once they cant split anymore?

  5. I have had greater success by turning the constructors around. Let the feed in go in both directions, which will fill the constructors evenly across the board, then have a loop around collecting all of the constructed parts to send out.

  6. So would you say it is better to have 2 input lanes on the outside rather than 1 input lane down the middle?

  7. Иностранцы ещё не скоро дойдут до такого гениального изобретения, как Димаблоки (Так же известны как Сатисблоки), хотя их варианты тоже неплохи))
    Кто знает, тот поймёт)

  8. Serial connection is not very efficient, it is better to connect the constructors in parallel

  9. This limits the input and output to max conveyor capacity. You need to do more math based on specific tasks. You also need to adjust as you unlock faster conveyor belts.

  10. I'll be honest. French is my native language. When I try to understand those concepts of combiners and manifolds it seems that I forget how to understand English.

  11. Manifolds are useful if you either have time or not too many machines. The last in line will take a long time to run full speed if you go above just a few. Load balancing can help by dividing a long manifold into several smaller ones.

  12. yeah but when you divide the entry belts like that, you will only have 1/128th of ressources reaching the last machine T-T

  13. Doesnt it affect in the production of the last constructor? Bcs the next divisor of the first one gets the half of the half of the main line, so the last one gets nearly 0.0001% of the production of the first line

  14. I know I just commented about this on another video, but could you show us how you would deal when getting limited by the bandwidth of early Mk. of conveyor belts?

  15. Don't ever be afraid of the spaghetti – it takes amazing. Let's Game It Out does an insane job with his builds!

  16. 20 век люди строили фабрики и заводы,производили продукцию
    21 век люди строят фабрики и заводы, производят цифры и пиксели.

  17. I use elevated manifolds by putting a lift on every machine input/output and then attach the splitter/merger directly to the lift entrance/exit. This gives clean access to the machine and runs all your belts above ground level so you're not tripping all over them.

  18. Never played satisfactory, but the 200 hours i've put into factorio this last week and a half leads me to believe that i would enjoy this game as well lol.

  19. Only issue is the resource input is unbalanced. The first constructor will get 50% of the total resource input. The remaining will share the remaining 50%. Until the first one is full

  20. Does every constructor need to produce the same thing so not to cause difficulties further down the line?

  21. Tip: to easily fit the whole construct next to walls, or even get some 'yellow placements' to make it even more compact: start with the outer splitter row near the wall and build up from there. Also, if it's handy for your setup, you can reverse the design and put 1 input lane with splitters in the middle and 2 merger lanes at the sides.

  22. а ещё лучше сделать схему и сохранить в чертеже.

  23. Dude, I really hope you read this because I want you to know that your Satisfactory videos and explanations are THE BEST on YouTube. To the point, no nonsense, useful, and clear. You're like the engineering prof I always wished I had.

  24. I have a massive area spaghetti covering my map. I have a system to my chaos though 😅

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