You can have it easier: Place the belt first, then select the merger/spliter, hold down the snapping-hotkey and place the merger/splitters perfectly in front of the constructor. It's way quicker than building the merger/splitter first. Just have to make sure you are point at the belt directly when snapping them into place.
I have had greater success by turning the constructors around. Let the feed in go in both directions, which will fill the constructors evenly across the board, then have a loop around collecting all of the constructed parts to send out.
Иностранцы ещё не скоро дойдут до такого гениального изобретения, как Димаблоки (Так же известны как Сатисблоки), хотя их варианты тоже неплохи)) Кто знает, тот поймёт)
This limits the input and output to max conveyor capacity. You need to do more math based on specific tasks. You also need to adjust as you unlock faster conveyor belts.
I'll be honest. French is my native language. When I try to understand those concepts of combiners and manifolds it seems that I forget how to understand English.
Manifolds are useful if you either have time or not too many machines. The last in line will take a long time to run full speed if you go above just a few. Load balancing can help by dividing a long manifold into several smaller ones.
Doesnt it affect in the production of the last constructor? Bcs the next divisor of the first one gets the half of the half of the main line, so the last one gets nearly 0.0001% of the production of the first line
I know I just commented about this on another video, but could you show us how you would deal when getting limited by the bandwidth of early Mk. of conveyor belts?
I use elevated manifolds by putting a lift on every machine input/output and then attach the splitter/merger directly to the lift entrance/exit. This gives clean access to the machine and runs all your belts above ground level so you're not tripping all over them.
Never played satisfactory, but the 200 hours i've put into factorio this last week and a half leads me to believe that i would enjoy this game as well lol.
Only issue is the resource input is unbalanced. The first constructor will get 50% of the total resource input. The remaining will share the remaining 50%. Until the first one is full
Tip: to easily fit the whole construct next to walls, or even get some 'yellow placements' to make it even more compact: start with the outer splitter row near the wall and build up from there. Also, if it's handy for your setup, you can reverse the design and put 1 input lane with splitters in the middle and 2 merger lanes at the sides.
Dude, I really hope you read this because I want you to know that your Satisfactory videos and explanations are THE BEST on YouTube. To the point, no nonsense, useful, and clear. You're like the engineering prof I always wished I had.
This is how i made my fuel powerplant. Pulling the output back to front so i can lable it and check on it if it backs up.
You can have it easier: Place the belt first, then select the merger/spliter, hold down the snapping-hotkey and place the merger/splitters perfectly in front of the constructor. It's way quicker than building the merger/splitter first. Just have to make sure you are point at the belt directly when snapping them into place.
How did I not think of this 🤦
I'm confused, wouldn't the splitter at the very end be receiving only a fraction of the input? Thanks for any help
The single lane manifold lane is way cooler and more compact
so how many constructors can a manifold support – does it just eventually all fix itself to 100% once they cant split anymore?
Thanks
thanks for these, you got me improving my game, appreciated
I have had greater success by turning the constructors around. Let the feed in go in both directions, which will fill the constructors evenly across the board, then have a loop around collecting all of the constructed parts to send out.
So would you say it is better to have 2 input lanes on the outside rather than 1 input lane down the middle?
How do I use over flow valves?
Иностранцы ещё не скоро дойдут до такого гениального изобретения, как Димаблоки (Так же известны как Сатисблоки), хотя их варианты тоже неплохи))
Кто знает, тот поймёт)
Serial connection is not very efficient, it is better to connect the constructors in parallel
This limits the input and output to max conveyor capacity. You need to do more math based on specific tasks. You also need to adjust as you unlock faster conveyor belts.
spaghetti is life
I'll be honest. French is my native language. When I try to understand those concepts of combiners and manifolds it seems that I forget how to understand English.
PLEASE do not put splitters or mergers at the last constructor 🙏
Isnt the last consructors get less irons 🙁
Manifolds are useful if you either have time or not too many machines. The last in line will take a long time to run full speed if you go above just a few. Load balancing can help by dividing a long manifold into several smaller ones.
yeah but when you divide the entry belts like that, you will only have 1/128th of ressources reaching the last machine T-T
Doesnt it affect in the production of the last constructor? Bcs the next divisor of the first one gets the half of the half of the main line, so the last one gets nearly 0.0001% of the production of the first line
Its not efficient design
I know I just commented about this on another video, but could you show us how you would deal when getting limited by the bandwidth of early Mk. of conveyor belts?
would love a full video on doing steam power
Now this is what I call video gaming
Don't ever be afraid of the spaghetti – it takes amazing. Let's Game It Out does an insane job with his builds!
This only works if you have end game conveyors, yeah.
My issue is usually with connecting the power..
20 век люди строили фабрики и заводы,производили продукцию
21 век люди строят фабрики и заводы, производят цифры и пиксели.
can he talk without moving his head thank you
Yeah but load balancing is way better
Love your videos!
I use elevated manifolds by putting a lift on every machine input/output and then attach the splitter/merger directly to the lift entrance/exit. This gives clean access to the machine and runs all your belts above ground level so you're not tripping all over them.
I would make them closer to save space but thats just me..
Good tips, thanks Doc!
Never played satisfactory, but the 200 hours i've put into factorio this last week and a half leads me to believe that i would enjoy this game as well lol.
Hey Doc, what kind of a Doc have you been? I am Radiologist.
cool game!
Thanks you Unc❤
But the spaghetti is the fun part!
Only issue is the resource input is unbalanced. The first constructor will get 50% of the total resource input. The remaining will share the remaining 50%. Until the first one is full
Does every constructor need to produce the same thing so not to cause difficulties further down the line?
Bad design because of manifold lines do not evenly distribute or merge items
meanwhile lets game it out: how about no
Tip: to easily fit the whole construct next to walls, or even get some 'yellow placements' to make it even more compact: start with the outer splitter row near the wall and build up from there. Also, if it's handy for your setup, you can reverse the design and put 1 input lane with splitters in the middle and 2 merger lanes at the sides.
looks at the terrifying mess of conveyors and pipes in my factory
а ещё лучше сделать схему и сохранить в чертеже.
Dude, I really hope you read this because I want you to know that your Satisfactory videos and explanations are THE BEST on YouTube. To the point, no nonsense, useful, and clear. You're like the engineering prof I always wished I had.
A idade que eu vou zerar satisfactory 😅
I have a massive area spaghetti covering my map. I have a system to my chaos though 😅