Satisfactory Tips 9: Manifold Lanes

Gaming with Doc
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These tips are too hot for your gran-ifold.

320 Comments

  1. But I really like seeing my spaghetti factory all over the map 😀

    Thanks for the vids! Really cool tips!

  2. I have a better design which feeds all the machines at once, is not spaghetti, does take up a little more space, but never jams in smelting or any level of production and storage, and rebalances the resources automatically until all the machines are full of raw materials

  3. too bad to he have wrong managed input – its unefficient, last factories in line will long time wait for input material and it takes longer time than they will be filled

  4. 2500 hours but still watching tutorials with so much interest 😅😅😅😅

  5. I was gonna start doing manifolds but I got to get a higher miner I’m only at miner mk1 right now

  6. "How do you get from small scale rattail factories to megafactories without spaghetti?"

    You don't. You start from scratch regularly to fully redesign after the sketty builds up.

  7. I was doing this for screws but I wasn't getting my expected output as the assemblers apparently can only output 120 per minute and that limited the entire speed of the final merger.

  8. Wrong. The best way for maximum output is to first make a mess, look at the mess you’ve created and feel gratitude…until the milestones have been reached. Then you must feel instant and immediate SHAME and reconstruct your factory neatly and orderly.

  9. It's usefull until your output in this example is not bigger than the outgoing belt's capacity.
    For example if you use L4 belts with 480ppm and you create 800products per minute you can't use the whole production line capacity. You will need to make a second output line.
    Same problem on the input lines.

  10. If you want to build them longer then a single conveyor can provide. You can layer the in and out lines by stacking splitters and mergers. Inputs will layer down as the outputs will layer up.

  11. a similar design is used on multi-threaded smelters in factorio, only manipulators are responsible for the output and input, not separators

  12. When belt speed is limiting flow, add a new line ontop of existing ones and merge downstream, you can repeat this procedure as many time as necessary to stretch the manifold all you want even with low tier belts

  13. My OCD always gets me hung up trying to build a balance load factory line instead of manifold 😩 then logistics becomes a nightmare once I reach more complex tiers lol

  14. Usually I do a mutant manifold, two manifolds running side by side with the outer feeding into the inner, both fed from different sources. Works quite well actually.

  15. Don't forget, it's not just the capacity of the constructors limiting throughput, it's also the speed and capacity of the belts used to feed the machines as well. :):):) I love your vids!

  16. The feeding spliters arent very eficient since each consecutive feeder splits the total amount per mintue that you input them, thats how you get the first constructor overwelmed and the last one starved

  17. You should exchange input and output depending on the ratio of material to product. For example: with screws and wire you should make one center input line and two output lanes.

  18. 1. I don’t want to here from an old person about games
    2. Embrace the speggetti

  19. how do everybody get thier pipes so close together?
    sry i´m kinda new and it always looks so good and mine looks like shit

  20. it looks nice and tidy but doesn't take production and consumption values to consideration. Great for unlimited input and output though.

  21. But aren't the constructors at the end getting barely any materials as it splits every time?

  22. If you build the inputs and power first, by the time the output is finally connected, the manifold is initialised itself, no need to wait.

  23. Ok but this design seems very inefficient. Wouldn't you want to match the rss per minute?

  24. how do you get this view? (didn't played yet, but looked a lot of video and everybody struggles at first person view)

  25. Это не эффективно так как верхняя часть будет простаивать

  26. There are several issues with this build type. If your supply is limited Constructors at the end will be starved of resources, The discharge conveyer depending upon what you are crafting can become clogged causing those farthest from the exit to become full.

  27. The problem with this is the work is not equally spread, where 1st factories will be overloaded always and the last ones will get a resource every so often

  28. I usually try to the input snd output as close to the splitter/merger ws possible to save space. If i didn't, my motor factory would not fit in the alocated area, even after the second floor (30 motors/minute with steel rotor and solid steel ingot recipes)

  29. I ended up getting this game today and it’s so good it made me forget my extreme back pain. I actually sat down at my desk for 4 hours and played this which isn’t something I’ve done for a videogame since before I had back surgery. Thanks for the videos because they’ve been helping me a ton setting up my factory.

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