I think, a lot of people already played games like factorio. I can recommend trying shapes, it’s a free game, where you need to produce shapes. There you learn how to save efficiently build factories
Playing Satisfactory makes me want to get a Masters in Production Management and make a career managing a factory. I just wish I could marry this with my undergrad in biology 😭
If you want to quickly fill the manifold and reduce the saturation time, have your input lines get split half-way down the input manifold lines and then direct the split input up and down the manifold accordingly. This is useful for getting new manifold builds with slower input belts before you have smart splitters.
As an example, if you have a manifold of 8 constructors, your input line would take a split in what would be the "fifth" spot for constructors (which I use for overhead walkways). The left (or upper) split from the input line feeds machines 5-8, and the right (or lower) split from the input line feeds machines 1-4.
extra tip: use the lifts and stackable conveyor poles to put the mergers, splitters and belts above the constructors/smelters/whatever, that makes it more compact and you get the belts above ground so you don't trip on them.
Okay….. now address the spaghetti that got those resources to the constructors in the first place lol. My issue isn't my factory floor, its everything leading up to it lol.
I hear and understand what you're saying. We just have to perfectly balance 27 belts of different speeds and materials into a bank of assemblers and constructors with no foundations in the swamp.
I'm sorry Doc but you got it wrong if you intend on a large scale factory. You got to keep your splitters and mergers flowing in the same direction. Dealing with all the inputs and outputs on the same end is a nightmare for more complex recipes. Keep all your blueprints left or right flow labeled.
If you use smart splitters with the output to the constructor set to any and the other to overflow you don’t even need to think about the amount of constructors, it always uses the minimum amount resulting in less power usage.
Good idea if it weren’t for the limit on how much conveyer belts can carry. Although Mk5 conveyer belts can carry a lot, when you’re overclocking your constructors to be more space efficient, even a Mk5 conveyer belt can easily get maxed out.
that build can be very ineefective, since none of the raw materials might get to the last constructor, so they run more and more idle, the further they are at the end of the lane. you need to splitt the lane before depending on the amount of contructors
I build my factory in a line on two said with two different type of materials, and did the same thing on another floor above divided each material then have belts leading along the roof or out side the factory to go into the floors needed for the more advanced parts
You can save a lot of space as well by using the conveyor lifts attached to the imports and exports and attaching splitters and mergers to those lifts.
Smart Splitters are the greatest tool for a manifold lane design. Their overflow option allows you to send just enough input to your machines to make them work, and send the rest along the line. They're the best.
I was using a similar setup, but I realised that if you have the input manifold fed through an elevator, possibly through the foundation, you can have all the belts travelling in the same direction, and have it easily extensible!
Yeah.. SPAGHETTI is what I’m worried about… I swear, Spaghetti is the easiest problem, how about explaining to me why Trains, or any other vehicle system makes ANY SENSE.
I was thinking about that and this video came along, sometimes the algorithm hits precisely haha
I think, a lot of people already played games like factorio. I can recommend trying shapes, it’s a free game, where you need to produce shapes. There you learn how to save efficiently build factories
Playing Satisfactory makes me want to get a Masters in Production Management and make a career managing a factory. I just wish I could marry this with my undergrad in biology 😭
This is like playing Factorio lol. It has the top down look with the lanes and everything. Very interesting
If you want to quickly fill the manifold and reduce the saturation time, have your input lines get split half-way down the input manifold lines and then direct the split input up and down the manifold accordingly. This is useful for getting new manifold builds with slower input belts before you have smart splitters.
As an example, if you have a manifold of 8 constructors, your input line would take a split in what would be the "fifth" spot for constructors (which I use for overhead walkways). The left (or upper) split from the input line feeds machines 5-8, and the right (or lower) split from the input line feeds machines 1-4.
C C C C _ C C C C
^ ^ ^ ^ <S> ^ ^ ^ ^
^
<————-
extra tip: use the lifts and stackable conveyor poles to put the mergers, splitters and belts above the constructors/smelters/whatever, that makes it more compact and you get the belts above ground so you don't trip on them.
Okay….. now address the spaghetti that got those resources to the constructors in the first place lol. My issue isn't my factory floor, its everything leading up to it lol.
Nononono, go learn load balancing. You're going to have ALL sorts of problems splitting a single input lane more than a couple times!!
Same concept of factorio
how do you go for this to a more complicated recipe maker thanks in advance rlly helpful vid
use blueprint pls
I don't even play, but I love watching
Want the best manifold, start your input in the middle in the middle
👌
If you cannot figure this out for yourself you maybe should play another game…
Thats great and all but the constructors at the ends will be at reduced efficiency, more so with every extension
this is not efficient design
First, make a blueprint. Congrats, you're done
Doesn't this make the furthest constructors almost useless tho?
or just embrace the spaghetti and go wild.
And you can make another floor for additional beltloads.
Manifold gang rise up
I hear and understand what you're saying. We just have to perfectly balance 27 belts of different speeds and materials into a bank of assemblers and constructors with no foundations in the swamp.
Best Satisfactory channel out there.
The water tower trick really helped me and i have no problems with water now!
He was 20 years old when this game came out in beta.
You can also go multi-later and no reason for the output to head back to the source
I'm sorry Doc but you got it wrong if you intend on a large scale factory. You got to keep your splitters and mergers flowing in the same direction. Dealing with all the inputs and outputs on the same end is a nightmare for more complex recipes. Keep all your blueprints left or right flow labeled.
If you use smart splitters with the output to the constructor set to any and the other to overflow you don’t even need to think about the amount of constructors, it always uses the minimum amount resulting in less power usage.
this is pretty good, and with trains/drones, it's even batter.
Good idea if it weren’t for the limit on how much conveyer belts can carry. Although Mk5 conveyer belts can carry a lot, when you’re overclocking your constructors to be more space efficient, even a Mk5 conveyer belt can easily get maxed out.
What about load balancers?
Is there a blueprint designer!!??
Thank you Doc! Amazing advice!
that build can be very ineefective, since none of the raw materials might get to the last constructor, so they run more and more idle, the further they are at the end of the lane. you need to splitt the lane before depending on the amount of contructors
hi, whit that supply, dont you have less production in the last machine than the first one?
I can believe the fact I'm addicted with this game
I build my factory in a line on two said with two different type of materials, and did the same thing on another floor above divided each material then have belts leading along the roof or out side the factory to go into the floors needed for the more advanced parts
but.. but i like spaghetti.
Finally a Satisfactory streamer who talks to me the way I want to be talked to. Thanks for picking up the mantle of Amelie by the Sea.
These are the little things that Nihlaus just breezes past and everyone asks him about later 🤣🤣
Does he know that the first constructers would run on the best and the last on the worst efficiency?
You can save a lot of space as well by using the conveyor lifts attached to the imports and exports and attaching splitters and mergers to those lifts.
Dont worry if your manifold lanes dont work straight away!
They will need a bit of warm up time to spread out the resources and then will work properly.
Smart Splitters are the greatest tool for a manifold lane design. Their overflow option allows you to send just enough input to your machines to make them work, and send the rest along the line. They're the best.
I hope im this based when im old
in your example of the of the manifold you only have constructors, does this work with assemblers as well ? how do you manage the belts ?
I was using a similar setup, but I realised that if you have the input manifold fed through an elevator, possibly through the foundation, you can have all the belts travelling in the same direction, and have it easily extensible!
You have no idea how much I love seeing this guy explaining Factorio concepts. Plus, he looks exactly like what I imagine the engineer looks like.
Yeah.. SPAGHETTI is what I’m worried about… I swear, Spaghetti is the easiest problem, how about explaining to me why Trains, or any other vehicle system makes ANY SENSE.
or child labor..