While it’s good for a beginner’s factory, when it comes to end game and you need more material more quickly it’s not optimized because you feed the first machine first, your first machine will be full before your last one, it’s better to split everything before so it’s balanced and you feed the same amount of material to every single machine. While it’s more complicated it’ll be more efficient, balanced and won’t stress your electrical system
My default process for building this kind of manifold is slightly different:
Build a lane of splitters in the middle, where you had the mergers. Then, build 3 mergers on top of the splitters, before deleting the middle two. Have the mergers face back down the line the splitters are going. Then use the verticle belts to take the output over the constructor to the merger.
The benefit is you have a single line going into and out of the manifold. Also as I often have the output go up a floor, it being above the input doesn't matter.
Huh? "Create a manifold by placing a row of mergers and sending thier output back to where the raw materials enter" Wut? Do you mean align row of mergers (and splitters) so that both the input and output flow in the same direction?
Wouldn’t that take an insane amount of time for the factory to reach peak efficiency. Likes let’s say the input line is the exact right number of materials, then in order for the constructor in the very back to get its actual input to match its desired input all the other constructors need to be filled up
Just found your channel and I have to say that seeing that you brought your knowledge of a field that I wouldn't be as involved in on a daily basis to something that I really get in touch wich such as videogames really sparked some interest in me, thank your for the content Doc!
As a note, I suggest building these with only 1 row of production, 1 pip of overlap between the the merger and the producer, as well as 1 pip of overlap on the first splitter, then upwards of 50% overlap on each splitter after that.
More constructors = better factory. However, splitters like this video do not optimize the per minute usage of the last constructor. If you have overflow of intake, you’ll be fine.
While it’s good for a beginner’s factory, when it comes to end game and you need more material more quickly it’s not optimized because you feed the first machine first, your first machine will be full before your last one, it’s better to split everything before so it’s balanced and you feed the same amount of material to every single machine. While it’s more complicated it’ll be more efficient, balanced and won’t stress your electrical system
Quien me lo compra 😢
My default process for building this kind of manifold is slightly different:
Build a lane of splitters in the middle, where you had the mergers. Then, build 3 mergers on top of the splitters, before deleting the middle two. Have the mergers face back down the line the splitters are going. Then use the verticle belts to take the output over the constructor to the merger.
The benefit is you have a single line going into and out of the manifold. Also as I often have the output go up a floor, it being above the input doesn't matter.
In hindsight my factories are about as eficient as rock boiling
I use load balancers. More fun to setup and more efficient if you know how to build them right
I have only 10 hours on the game. This is crazy!
Huh? "Create a manifold by placing a row of mergers and sending thier output back to where the raw materials enter" Wut? Do you mean align row of mergers (and splitters) so that both the input and output flow in the same direction?
Wouldn’t that take an insane amount of time for the factory to reach peak efficiency. Likes let’s say the input line is the exact right number of materials, then in order for the constructor in the very back to get its actual input to match its desired input all the other constructors need to be filled up
We have grampas making game tutorials now, what a day to be alive.
Just found your channel and I have to say that seeing that you brought your knowledge of a field that I wouldn't be as involved in on a daily basis to something that I really get in touch wich such as videogames really sparked some interest in me, thank your for the content Doc!
As a note, I suggest building these with only 1 row of production, 1 pip of overlap between the the merger and the producer, as well as 1 pip of overlap on the first splitter, then upwards of 50% overlap on each splitter after that.
but the consturctors at the end get less stuff and dont work efficent?
Yeah but this doesn't help once we get to assembler and, even worse, manufacturers.
How do you do with with assemblers? Everything I do seems spaghetti-like
ah yeah build it in bluepring designer where it cant fit
I prefer 2 lanes. One input, one output. Created a blueprint with lifts that wrap around to merge in the center. Works like a charm
Can't wait to play this game as I'm getting a pc this year and your tutorial is gonna be helpful.
More constructors = better factory. However, splitters like this video do not optimize the per minute usage of the last constructor. If you have overflow of intake, you’ll be fine.
The polar opposite of letsgameitout
It just ends up being inefficient when you have to put it in the next machine. Some output belts will clog and some machines will not get enough input