Mira HQ Map Guide – Among Us

Jack Benci
Views: 45061
Like: 1328
A big thank you to Zombie Rummager for his permission to make a similar style video! You can find it here:

Here is my commentated overview of MIRA HQ, along with some comments on the rooms of the maps, tips and tricks and some advice on winning your games!

(Yes this video is longer than the Polus one… Don’t question it lol)

Introduction – 0:00
General Overview – 0:30
Launchpad – 2:22
Medbay – 5:24
Communications – 7:09
Locker Room/Decontainmentation – 10:23
Reactor – 11:51
Laboratory – 14:13
Cafeteria – 16:54
Balcony – 18:51
Storage/Hallway Speel – 20:08
Admin – 23:31
Greenhouse – 24:26
Office – 24:56
Imposter Mechanics – 25:40
Conclusion – 27:40

Have a few ideas, or wish to join in a few games. The discord can be found here!
For any and all business inquiries, reach me at [email protected]!
#AmongUs

163 Comments

  1. Easily the most forgotten about map. The Vent system is all connected which makes impostor gameplay really interesting

  2. I just watched the other two videos now and was searching for the third one and foung that this was uploaded just 2 mins ago . LOL

  3. The pumpkin is changing the gameplay for extra spookiness

  4. I love this map because the game is often making it too easy for crewmates, esspecially in random lobbies with confirm ejects off. While this map provides "infinite venting" and a limited security system to balance it out.

  5. Oi Josuke, I used [Za Hando] to erase the guy following me, but I left half his body and now they think I am the imposter! Ain't that wacky?

  6. Omg jack I played with you on among us the other day (jake5537)

  7. Mira HQ could be Potential largest map of game if they added floors way back cuz its a Giant Skyscarper Building HQ so would be make sense there floors and maybe have 5 floors and 30 players with 5 imposters with them now thats super fun also they should had added that animation intro in trailer when we play this map anyway thus video is useful im Not well that known this map yet i barely play

  8. Yes the launchpad divert power part is a task as i have had it a few times but rarely

  9. The divert power task on launchpad is a real task. Ive only done it a few times though.

  10. Divert power in launchpad is a real task though I've only got it once ever

  11. Yes, divert power to launchpad is a real task. I had it once a while back

  12. Yeah, divert power in Launchpad is definitely a task. I got killed by someone faking diagnostics while doing it lol

  13. 4:06 There is divert power, which is a really annoying task too because you need to walk all the way
    edit: nevermind he mentioned it 30 secs later
    edit 2: yeah it is a task wow so many edits

  14. ya forgot the satellite dish and storage hideout for unnamed cremates, i myself don't like the security system too much. it's too flawed and in public lobbied there are little to no people who uses it, and if there IS someone who uses it… you'll find a dead body there from time to time

  15. The joker imposter the joker has a button that it can blind someone for 5 seconds the button recharges every 60 seconds after the crewmate gets unblind they will see a trail of the imposter for 6 seconds and the guarding boy crewmate it has clues of the imposter

  16. The worst thing about among us players is that when a body is founded they think that they founded it right after the murder and eject crewmates that have been near the body

  17. 1. THE VIDEO WAS AWESOME AS ALWAYS KEEP UP THE GOOD WORK AND DONT FORGET TO REST
    2. I used to think Mira HQ was actually pronounced Mirahk

  18. The divert power to Launchpad is an actual task and oh boy I got murdered here so many times

  19. Appreciate the shoutout to Zombie rummager. Although I personally like your guide better, giving kudos to the OG idea is much appreciated.

  20. Yeah you can be forced to come back to launchpad if the have the divert power task

  21. I swear I saw a flashing light on the big combobulob when you did asteroids

  22. If you’re going to use the doorlogs, you should make or print a map and make mini colour indicators. By doing this you can put the doorlogs info down and it’s ten times more useful. Also just a tip for using doorlogs, you need 2 sensors to know where someone is. One for the start of where they are leaving and the second is where they are entering.

  23. i once saw 3 bodies in hallways, There was a really short kill cooldown and i could see the imposter waiting for the cooldown to go down before i reported, But i got disconnected before we could vote out imposter.

  24. When viewing the door logs and such, I’d try to keep track of who goes in to decontamination or down near launchpad. If they were to come back up the southwest sensor would go off for them, but if they somehow get from Decon to admin without either southwest or north sensors going off, they’re an impostor.

  25. The problem with killing in the hallways is if somebody is using doorlog, you’re dead.

  26. A great kill as an imposter on this map is to kill in reactor/lab and vent to launchpad. It's good because people don't go there often, so they probably won't see you, you have an excuse because there's a long task there, and if you just passed the sensor to get to locker room, anyone on door logs can assume you just left locker room.

  27. you always upload when i wake up but this time i woke up too late to watch this because i had school

  28. i dont like this map just because if you go to a place like laboratory, balcony or greenhouse you have to go all the way back to the center

  29. I feel like i'm the only one who actually likes all three maps. I feel like Skeld is a pretty good map, MIRA HQ just outclasses it in every way, and Polus is very different, but still really fun. (and outclasses it too but in different ways lol)
    My ranking is 3) Skeld 2) Polus 1) Mira
    Edit: Thought i'd explain my reasoning.

    The skeld is so vanilla, and most tasks are in the other maps. The doors are the most annoying on this map, and it has the most visual tasks. It's easy to kill here
    Polus is also easy to kill, but the vents don't have an animation, the doors are cool. I really like just the asthetic, and how there's an open area where you can't see vents on admin, and vitals can be annoying, but only in midgame. It also has better security.
    Mira has the interconnected vents, no doors, it's really hard to kill, and it has the doorlog.

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